You can find many additional sample source files that install with Flash 8 in the Samples folder on your hard disk. In Windows, browse to boot drive Program Files Macromedia Flash 8 Samples and Tutorials Samples. On the Macintosh, browse to Macintosh HD/Applications/Macromedia Flash 8/Samples and Tutorials/Samples/ Alpha-enabled Video This sample illustrates how simple it is to create an alpha channel effect with video in Flash. The video alpha channel allows you to make part of each video frame transparent, so that other items on the Flash Stage can be seen behind the video. To use a video file to create the alpha effect in Flash, the video file must contain an alpha channel. In general, the video file must meet the following requirements:.
32-bit video with million+ colors. Includes a color-key background. Is encoded to enable the alpha channel Download the. The sample directory also contains a ClearExternalNoVol.swf file, which contains the skin for the video playback component, and the alphavid.flv video file.
This sample FLA file consists of the video file, placed in Layer 1 of the Timeline, and a text symbol placed in Layer 2. Because the video file has been encoded with an alpha channel, the text instance can be seen behind the video. In this case, the video was created with a color-key background, which was then replaced with a transparent alpha channel. This makes the person in the video appear to float on top of the Stage. Alpha Masking This sample demonstrates how you can use a graphic with an alpha channel setting as a semi-transparent mask with ActionScript. In this sample, the mask is a simple oval shape with a blur applied so that its edges are diffuse, similar to a gradient effect. The oval also has an alpha setting of 50% applied to it in the Property inspector.
You can see this by selecting the oval shape on the Stage. After creating the mask, you place it in a layer above the flower image.
The gray mask graphic appears to darken the image at first. However, the setMask method (of the movieClip class) appears in the Actions layer of the Timeline, and puts the mask into effect. When you test the Flash document (Control Test Movie), the mask graphic now reveals the part of the flower image that appears beneath it and masks the rest of the image. Because the mask graphic has an alpha value of 50%, the mask is semi-transparent. If the alpha value were 100%, the mask would be completely transparent. You can experiment with different settings in this file at your convenience. Be sure to save the file with a new name if you want to keep your new settings.
Download the. Runtime Bitmap Caching (Flash Professional) This sample demonstrates how the bitmap caching capability in Flash Professional can dramatically speed up animations that include bitmap data. By caching bitmap data, Flash avoids the complex calculations required to redraw the image data in each new position during an animation. When you test the document (Control Test Movie) with the default settings, you will notice that the animation of the ocean background is slow. To see the increase in animation speed, select Frame 1 in the Timeline and then select movie clip in the background layer. In the Property inspector, select the Use Runtime Bitmap Caching checkbox. Repeat this process for the other keyframe in the animation, found in Frame 30.
When you test the document with the new settings, the animation is much faster. Download the. CellRenderer API samples The CellRenderer API allows you to manipulate and display custom cell content for each row of list-based components (List, DataGrid, Tree, Menu, and ComboBox). This customized cell can contain a prebuilt component, such as a CheckBox component or ComboBox component. For more information about how you can use the CellRenderer API to create your own custom cell content, see the Flash 8 online help (from within Macromedia Flash 8, select Help Components Language Reference CellRenderer API). Multiline CellRenderer class example This sample demonstrates an ActionScript 2.0 cell renderer class that displays multiple lines of text in the cells of a DataGrid component.
You can access the tutorial documentation for these files in the Flash 8 online help (from within Macromedia Flash 8, select Help Components Language Reference CellRenderer API). The tutorial files include the following finished files: MultiLineCell.as, CellRenderertutorial.fla and CellRenderertutorial.swf CheckBox and ComboBox cell renderer class examples This sample demonstrates ActionScript 2.0 cell renderer classes that display CheckBox and ComboBox components in the cells of a DataGrid component. This sample also demonstrates how data value changes are updated between the DataGrid component and cell renderer classes that allow data manipulation. The sample files include: CheckBoxCell.as, ComboBoxCell.as, CellRendererssample.fla and CellRendererssample.swf Custom component 'quickstart' template The following quick start sample and its source code demonstrate the basic structure needed to create your own component based on the UIComponent class and the version 2 of the Macromedia Component Architecture. For more information on creating your own custom components, see the Flash 8 online help (from within Macromedia Flash 8, select Help Using Components Creating Components).
You can use this sample as a starting point for creating your own components that extend the UIComponent class. This sample contains a MyUIComponent.as class and a MyUIComponent symbol in the library of a Flash document named UIComponentQuickstart.fla. To rename the MyUIComponent to the name of your own custom component:. Right-click (Windows) or Control+Click (Macintosh) MyUIComponent in the library and select Linkage to change the Identifier and Class properties from MyUIComponent to your custom component name.
Right-click (Windows) or Control+Click (Macintosh) MyUIComponent in the library and select Component Definition to change the Class Name property from MyUIComponent to your component class name. Change the name of the MyUIComponent.as class file and class name in the code to match your component class name. The MyUIComponent.as class file contains the basic class structure for extending the UIComponent class and should remain in the same relative location as the UIComponentQuickstart.fla file when you compile your component.
Course Information Course Resources Flash Projects You can find many examples of Flash technology on the web. The following links take you to websites that contain Flash projects. Explore these projects to refine your skills at evaluation, as well as a source for ideas.
Pay particular attention to how the page directs user attention to the Flash elements. While some of these projects runs automatically, in other cases you'll need to look for a button to start the Flash program.
In some instances, the links will take you directly to the Flash program. Other times you may have to search around to find the Flash elements. In other words, not every element you find on these pages will be a Flash program. Try right-clicking within an element frame for identification of the Flash Player.
Learn to identify and recognize different Flash products. Use the following links to access the links on this page:. Student, Teacher, and School Projects The following projects were created by students.
(Remembrance Day) at Dovercourt Elementary School, CA. from Mount Royal Collegiate, Saskatoon, Saskatchewan, CA.
Child's Site. (student projects at bottom left of webpage) at Jeffco Public Schools, CO. Jefferson Academy High School, Broomfield, CO. Denver North High Computer Magnet School Here are some teacher and school examples:.
from M. Cogan, Oswego City School District, NY. by C.
Contents. Features Adobe Flash Player is a runtime that executes and displays content from a provided file, although it has no in-built features to modify the SWF file at runtime.
It can execute software written in the programming language which enables the runtime manipulation of text, data, and. The player can also access certain connected hardware devices, including and, after permission for the same has been granted by the user. Flash Player is used internally by the (AIR), to provide a cross-platform runtime environment for and mobile applications. AIR supports installable applications on, and some mobile operating systems such as and. Flash applications must specifically be built for the AIR runtime to use additional features provided, such as file system integration, native client extensions, native window/screen integration, taskbar/dock integration, and hardware integration with connected and devices. Data formats Flash Player includes native support for many, some of which can only be accessed through the scripting interface. XML: Flash Player has included native support for parsing and generation since version 8.
XML data is held in memory as an XML, and can be manipulated using ActionScript. ActionScript 3 also supports (E4X), which allows XML data to be manipulated more easily. JSON: Flash Player 11 includes native support for importing and exporting data in the (JSON) format, which allows interoperability with and programs. AMF: Flash Player allows application data to be stored on users computers, in the form of, the Flash equivalent to. Flash Player can also read and write files in the, the default data format for Local Shared Objects. Since the AMF format specification is published, data can be transferred to and from Flash applications using AMF datasets instead of or, reducing the need for and such data.
SWF: The specification for the file format was published by Adobe, enabling the development of the SWX Format project, which used the SWF file format and AMF as a means for Flash applications to exchange data with server side applications. The SWX system stores data as standard SWF bytecode which is automatically interpreted by Flash Player. Another project, SWXml allows Flash applications to load XML files as native ActionScript objects without any client-side XML parsing, by converting XML files to SWF/AMF on the server. Multimedia formats Flash Player is primarily a graphics and multimedia platform, and has supported and since its earliest version. It supports the following different multimedia formats which it can natively and playback.
MP3: Support for decoding and playback of (MP3) audio was introduced in Flash Player 4. MP3 files can be accessed and played back from a server via, or embedded inside an SWF file, which is also a streaming format. FLV: Support for decoding and playing back video and audio inside (FLV and F4V) files, a format developed by and. Flash Video is only a container format and supports multiple different video, such as, and more recently. Flash Player uses hardware acceleration to display video where present, using technologies such as and to do so.
Flash Video is used by, and other news providers. FLV files can be played back from a server using, and can also be embedded inside an SWF file. Flash Video can also be streamed via using the or other such server-side software. PNG: Support for decoding and rendering (PNG) images, in both its 24-bit (opaque) and 32-bit (semi-transparent) variants. Flash Player 11 can also encode a PNG bitmap via ActionScript.
JPEG: Support for decoding and rendering compressed images. Flash Player 10 added support for the advanced image compression standard developed by, which results in better compression and quality than JPEG. JPEG-XR enables and compression with or without transparency. Flash Player 11 can also encode a JPEG or JPEG-XR bitmap via ActionScript.
GIF: Support for decoding and rendering compressed (GIF) images, in its single-frame variants only. Loading a multi-frame GIF will display only the first image frame. Streaming protocols. HTTP: Support for communicating with using requests and data. However, only websites that explicitly allow Flash to connect to them can be accessed via HTTP or, to prevent Flash being used as a tool for, and. Websites must host a certain XML file termed a cross domain policy, allowing or denying Flash content from specific websites to connect to them. Certain websites, such as, already host a cross domain policy that permits Flash content to access their website via HTTP.
RTMP: Support for live audio and video streaming using the (RTMP) developed. RTMP supports a non-encrypted version over the (TCP) or an encrypted version over a secure (SSL) connection.
RTMPT can also be within requests to traverse that only allow HTTP traffic. TCP: Support for (TCP) Internet socket communication to communicate with any type of server, using. Sockets can be used only via, and can transfer, or binary data (ActionScript 3.0 and later). To prevent security issues, web servers that permit Flash content to communicate with them using sockets must host an -based cross domain policy file, served on 843.
Sockets enable AS3 programs to interface with any kind of server software, such as. Performance Hardware acceleration Until version 10 of the Flash player, there was no support for acceleration. Version 10 added a limited form of support for on materials in the form of the API, but still did not have GPU-accelerated 3D vertex processing.
A significant change came in version 11, which added a new low-level API called (initially codenamed Molehill), which provides full GPU acceleration, similar to. (The partial support for GPU acceleration in Pixel Bender was completely removed in Flash 11.8, resulting in the disruption of some projects like MIT's, which lacked the manpower to recode their applications quickly enough.
) Current versions of Flash Player are optimized to use for video playback and 3D graphics rendering on many devices, including desktop computers. Performance is similar to playback. Also, Flash Player has been used on multiple mobile devices as a primary user interface renderer. Compilation Although code written in ActionScript 3 executes up to 10 times faster than the prior ActionScript 2, the Adobe ActionScript 3 compiler is a non-, and produces inefficient bytecode in the resulting SWF, when compared to toolkits such as., a toolkit that targets code to run within the Flash Player, uses the compiler to produce bytecode that runs up to 10 times faster than code the ActionScript 3 compiler produces, only because the LLVM compiler uses more aggressive optimization. Adobe has released ActionScript Compiler 2 (ASC2) in Flex 4.7 and onwards, which improves compilation times and optimizes the generated bytecode and supports, improving its performance at runtime.
As of 2012, the multiplatform language can build programs for Flash Player that perform faster than the same application built with the Adobe Flex SDK compiler. Development methods Flash Player applications and games can be built in two significantly different methods:. 'Flex' applications: The Framework is an integrated collection of stylable, data manipulation and networking components, and applications built upon it are termed 'Flex' applications. Startup time is reduced since the Flex framework must be downloaded before the application begins, and weighs in at approximately 500 KB. Editors include and. 'Pure ActionScript' applications: Applications built without the Flex framework allow greater flexibility and performance.
Video games built for Flash Player are typically pure-Actionscript projects. Various open-source component frameworks are available for pure ActionScript projects, such as MadComponents, that provide UI Components at significantly smaller SWF file sizes. In both methods, developers can access the full Flash Player set of functions, including, graphics, camera, microphone, and others. AIR also includes added features such as file system integration, native extensions, native desktop integration, and hardware integration with connected devices. Main article: In 2011, Flash Player had emerged as the de facto standard for online video publishing on the desktop, with adaptive bitrate video streaming, and fullscreen support. On mobile devices however, after refused to allow the Flash Player within the inbuilt web browser, Adobe changed strategy, enabling Flash content to be delivered as native mobile applications using the. Up until 2012, Flash Player 11 was available for the (ARM Cortex-A8 and above), although in June 2012, Google announced that Android 4.1 (codenamed ) would not support Flash by default.
Starting in August 2012, Adobe no longer updates Flash for Android. In spite of this, Adobe Flash is still available to install on Android devices via Adobe's update archives (up to Android 4.3).
Flash Player is certified to be supported on a select range of mobile and tablet devices, from, (and ), and. As of 2012, Adobe has stopped browser-based Flash Player development for mobile browsers in favor of, however Adobe continues to support Flash content on mobile devices with the Adobe Integrated Runtime, which allows developers to publish content that runs as native applications on certain supported mobile phone platforms. Version 9 is the most recent version currently available for the Linux/-based // Internet tablets running OS2008, classic and Windows 95/NT. Version 10 can be run under Windows 98/Me using. HP offers Version 6 of the player for.
Other versions of the player have been available at some point for, and. The includes Flash Player. Adobe said it will optimize Flash for use on (ARMv7 and ARMv6 architectures used in the Cortex-A series of processors and in the ARM11 family) and release it in the second half of 2009. The company also stated it wants to enable Flash on, 3 and Samsung ARMs. Beginning 2009, it was announced that Adobe would be bringing Flash to via Media Processor CE 3100 before mid-2009.
Later said it welcomes the move of Flash, because 'it will transform mobile applications and it removes the claim that the desktop controls the Internet.' However, as of May 2009, the expected ARM/Linux devices had poor support for Web video and fragmented software base. Among other devices, provides Flash Player with their Leapster Multimedia Learning System and extended the Flash Player with touch-screen support. Sony has integrated Flash Player 6 into the 's web browser via firmware version 2.70 and Flash Player 9 into the 's web browser in firmware version 2.50. Has integrated 3.1, equivalent to Flash 8, in the on the. The following table documents Flash Player and AIR support on: Platform Latest version 2.2–4.1, + Flash Player 11.1, AIR 3.1 2.1 Flash Lite 3.0 Flash Player 11.1, AIR 3.1.0–10.3.1 Flash Player 11.1, AIR 3.1 Flash Player 11.1, AIR 3.1 Flash Player 9.4 with Firmware 2.50, NetFront 2.81 Flash Player 9.1 (update 3) with Firmware 2.70 Flash Player 6 4.0 3.1 Flash Player 7 Flash Player 7 Other hardware Some CPU have been created for Flash Player, including, and the. They enable video games created for such platforms to run within Flash Player.
Open source Adobe has taken steps to reduce or eliminate Flash licensing costs. For instance, the file format documentation is provided free of charge after they relaxed the requirement of accepting a to view it in 2008. Adobe also created the which removes licensing fees and opens data protocols for Flash. Adobe has also open-sourced many components relating to Flash.
In 2006, the (AVM2) which implements was donated as open-source to, to begin work on the virtual machine that will finally implement the language standard with the help of the community. It was released under the terms of a // and includes the specification for the ActionScript format; jointly managed by Mozilla and Adobe Systems It is now considered obsolete by Mozilla. In 2011, the was donated as open-source to the and rebranded as Apache Flex. Some saw this move as Adobe abandoning Flex, and stepping away from the Flash Platform as a whole.
Sources from Apache say that 'Enterprise application development is no longer a focus at Adobe. At least as Flash is concerned, Adobe is concentrating on games and video.' , and they conclude that 'Flex Innovation is Exploding!'
The donated source code included a partly developed AS3 compiler (dubbed 'Falcon') and the set of technologies. In 2013, the C toolset was open sourced by Adobe and released on. The project was formerly termed 'Alchemy' and 'Flash Runtime C Compiler', and targeted the game development market to enable C video games to run in Adobe Flash Player. However, Adobe has not been willing to make complete source code of the Flash Player available for development. Alternatives to the Adobe Flash Player such as and have been built, but are no longer under active development and therefore not a viable alternative. The only fully functional third-party Flash Player is the commercially available Player, which is game development designed for integration into non-Flash.
Criticism Usability In some browsers, prior Flash versions have had to be uninstalled before an updated version could be installed. However, as of version 11.2 for Windows, there are now automatic updater options. Linux is partially supported, as Adobe is cooperating with Google to implement it via Chrome web browser on all Linux platforms. Mixing Flash applications with HTML leads to inconsistent behavior with respect to input handling (keyboard and mouse not working as they would in an HTML-only document).
This is often done in web sites and can lead to poor user experience with the site. The February 20, 2014 update to 12.0.0.70 introduced a reported bug, producing green video with sound only. This defect is related to hardware acceleration and may be overcome by disabling hardware acceleration via the Adobe settings in Firefox (accessed by right clicking within the video) or in Internet Explorer (within the Tools settings). This defect may be related to widely used graphics hardware, AMD Radeon HD video cards, and similar visual defects have occurred in earlier Flash updates, with the same workaround. See also: Flash Player supports persistent local storage of data (also referred to as ), which can be used similarly to or in. Local storage in Flash Player allows websites to store non-executable data on a user's computer, such as authentication information, game high scores or saved games, server-based session identifiers, site preferences, saved work, or temporary files. Flash Player will only allow content originating from exactly the same website to access data saved in local storage.
Because local storage can be used to save information on a computer that is later retrieved by the same site, a site can use it to gather user statistics, similar to how HTTP cookies and Web Storage can be used. With such technologies, the possibility of building a profile based on user statistics is considered by some a potential. Users can disable or restrict use of local storage in Flash Player through a 'Settings Manager' page. These settings can be accessed from the Adobe website or by right-clicking on Flash-based content and selecting 'Global Settings'.
Local storage can be disabled entirely or on a site-by-site basis. Disabling local storage will block any content from saving local user information using Flash Player, but this may disable or reduce the functionality of some websites, such as saved preferences or high scores and saved progress in games. Flash Player 10.1 and upward honor the settings in the latest versions of the Chrome, Firefox, Internet Explorer, and Safari web browsers, such that no local storage data is saved when the browser's privacy mode is in use. Security.
See also: Adobe security bulletins and advisories announce security updates, but Adobe Flash Player release notes do not disclose the security issues addressed when a release closes security holes, making it difficult to evaluate the urgency of a particular update. A version test page allows the user to check if the latest version is installed, and uninstallers may be used to ensure that old-version plugins have been uninstalled from all installed browsers. In February 2010, Adobe officially apologized for not fixing a known vulnerability for over a year. In June 2010 Adobe announced a 'critical vulnerability' in recent versions, saying there are reports that this vulnerability is being actively exploited in the wild against both Adobe Flash Player, and Adobe Reader and Acrobat. Later, in October 2010, Adobe announced another critical vulnerability, this time also affecting -based mobile devices. Android users have been recommended to disable Flash or make it only on demand.
Subsequent security vulnerabilities also exposed Android users, such as the two critical vulnerabilities published in February 2013 or the four critical vulnerabilities published in March 2013, all of which could lead to arbitrary code execution. 's Internet Security Threat Report states that a in and Flash Player was the second most attacked vulnerability in 2009. The same report also recommended using to disable Flash Player usage on untrusted websites. Predicted that Adobe software, especially Reader and Flash, would be primary target for attacks in 2010. Adobe applications had become, at least at some point, the most popular client-software targets for attackers during the last quarter of 2009.
The Security Network published statistics for the third quarter of 2012 showing that 47.5% of its users were affected by one or more critical vulnerabilities. The report also highlighted that 'Flash Player vulnerabilities enable cybercriminals to bypass security systems integrated into the application.' Steve Jobs criticized the security of Flash Player, noting that 'Symantec recently highlighted Flash for having one of the worst security records in 2009'. Adobe responded by pointing out that 'the Symantec Global Internet Threat Report for 2009, found that Flash Player had the second lowest number of vulnerabilities of all Internet technologies listed (which included both web plug-ins and browsers).' April 7, 2016, Adobe released a Flash Player patch for a memory corruption vulnerability CVE-2016-1019 that could be used to deliver via the Magnitude exploit kit. The vulnerability could be exploited for. Vendor lock-in Flash Player 11.2 does not play certain kinds of content unless it has been digitally signed by Adobe, following a license obtained by the publisher directly from Adobe.
This move by Adobe, together with the abandonment of Flex to Apache was criticized as a way to lock out independent tool developers, in favor of Adobe's commercial tools. This has been resolved as of January 2013, after Adobe no longer requires a license or royalty from the developer.
All premium features are now classified as general availability, and can be freely used by Flash applications. Apple controversy. Main article: In April 2010, at the time CEO of published an open letter explaining why Apple would not support Flash on the, and.
In the letter he blamed problems with the 'openness', stability, security, performance, and integration of the Flash Player as reasons for refusing to support it. He also claimed that when one of Apple's computers crashes, 'more often than not' the cause can be attributed to Flash, and described Flash as 'buggy'. Adobe's CEO responded by saying, 'If Flash is the number one reason that Macs crash, which I'm not aware of, it has as much to do with the Apple operating system.' Steve Jobs also claimed that a large percentage of the video on the Internet is supported on iOS, since many popular video sharing websites such as YouTube have published video content in an compatible format, enabling videos to playback in mobile web browsers even without Flash Player. China specific version and related privacy issues Starting with version 30, Adobe stopped distributing Flash Player directly to Chinese users.
Instead, they selected 2144.cn as a partner and released a special version of Flash Player on a specific website, which contains code to collect user activity and pops up advertisement window contents. The partnership started in about 2017, but in version 30, Adobe disabled the usage of vanilla (global) version of Flash Player in China, forcing users to use that specific version, which is obviously dangerous to its users due to China's.
This affects and users, as well as users using, as Microsoft still directly distributes Flash Player for Internet Explorer and through in Windows 8 and upward. Release history. Macromedia Flash Player 2 (June 17, 1997). Mostly vectors and motion, some, limited audio. Support of stereo sound, enhanced bitmap integration, buttons, the Library, and the ability to color changes. Macromedia Flash Player 3 (May 31, 1998).
Macromedia Flash 8 Mini Project Topic
Added alpha transparency, licensed MP3 compression. Brought improvements to animation, playback, and publishing, as well as the introduction of simple script commands for interactivity. Macromedia Flash Player 4 (June 15, 1999). Saw the introduction of MP3s and the Motion Tween. Initially, the Flash Player plug-in was not bundled with popular web browsers and users had to visit Macromedia website to download it; As of 2000, however, the Flash Player was already being distributed with all, and browsers. Two years later it shipped with all releases of.
The install-base of the Flash Player reached 92 percent of all Internet users. Macromedia Flash Player 5 (August 24, 2000). A major advance in ability, with the evolution of Flash's scripting abilities as released as ActionScript. Saw the ability to customize the authoring environment's. was the first initiative from Macromedia to separate design from content in Flash files. Generator 2.0 was released in April 2001, and featured real-time server-side generation of Flash content in its Enterprise Edition. Generator was discontinued in 2002, in favor of new technologies such as, which allows for seamless transmission of data between the server and the client, and Server.
In October 2000, guru wrote a polemic article regarding usability of Flash content entitled '. (Macromedia later hired Nielsen to help them improve Flash usability.). The old Macromedia Flash Player logo. Macromedia Flash Player 6 (version 6.0.21.0, codenamed ) (March 15, 2002). Support for the consuming Flash Remoting and Web Service (SOAP). Supports ondemand/live audio and video streaming.
Support for screenreaders via Microsoft Active Accessibility. Added video for. Support for video, application components, shared libraries, and accessibility.
Macromedia Flash Communication Server MX, also released in 2002, allowed video to be streamed to Flash Player 6 (otherwise the video could be embedded into the Flash movie). Macromedia Flash Player 7 (version 7.0.14.0, codenamed Mojo) (September 10, 2003). Supports progressive audio and video streaming. Supports ActionScript 2.0, an object-oriented programming language for developers.
Macromedia Flash 8 Windows 10
Ability to create charts, graphs and additional text effects with the new support for extensions (sold separately), high fidelity import of and 10 files, mobile and device development and a forms-based development environment. ActionScript 2.0 was also introduced, giving developers a formal object-oriented approach to ActionScript. V2 Components replaced Flash MX's components, being rewritten from the ground up to take advantage of ActionScript 2.0 and object-oriented principles. In 2004, the 'Flash Platform' was introduced. This expanded Flash to more than the Flash authoring tool.
1.0 and 1.0 were released, both of which used the Flash Player as a delivery method but relied on tools other than the Flash authoring program to create Flash applications and presentations. Flash Lite 1.1 was also released, enabling mobile phones to play Flash content. Last version for Windows 95/NT4 and Mac Classic. Macromedia Flash Player 8 (version 8.0.22.0, codenamed ) (September 13, 2005). Support for runtime loading of GIF and PNG images. New video codec ( ). Improved runtime performance and runtime bitmap caching.
Live filters and blendmodes. File upload and download abilities. New text-rendering engine, the. ExternalAPI subsystem introduced to replace fscommand. On December 3, 2005, Adobe Systems acquired Macromedia and its product portfolio (including Flash).
For other uses, see. Small Web Format (SWF).swf application/vnd.adobe.flash-movie CWS, FWS or ZWS Developed by, later taken over by and Type of format animation Shockwave Flash, later called Macromedia Shockwave Flash then Adobe Flash.
SWF ( ) is an used for, and. Originating with, then transferred to, and then coming under the control of, SWF files can contain or of varying degrees of interactivity and function. They may also occur in programs, commonly, using. Programmers can generate SWF files from within several Adobe products, including, (an ), (the replacement for Adobe Flash as of Feb. 2016), and, as well as through MXMLC, a command-line application compiler which forms part of the freely-available. Although Adobe can generate SWF format files through its 'export' function, it cannot open or edit them.
Other than using Adobe products, one can build SWFs with, the open-source and the suite. Various other third-party programs can also produce files in this format, such as, and. The term 'SWF' has originated as an abbreviation for ShockWave Flash.
This usage was changed to the Small Web Format to eliminate confusion with a different technology, from which SWF derived. There is no official resolution to the acronym 'SWF' by Adobe. Contents. History The small company originally defined the file format with one primary objective: to create small files for displaying entertaining animations. The idea involved a format which player software could run on any system and which would work with slower network connections.
FutureWave released in May 1996. In December 1996 Macromedia acquired FutureWave and FutureSplash Animator became 1.0.
The original naming of SWF came out of Macromedia's desire to capitalize on the well-known brand; produced Shockwave files for the end user, so the files created by their newer Flash product tried to capitalize on the already established brand. As Flash became more popular than Shockwave itself, this branding decision became more of a liability, so the format started to be referred to as simply SWF. Adobe acquired Macromedia in 2005. On May 1, 2008, Adobe dropped its licensing restrictions on the SWF format specifications, as part of the.
However, a member of the development team, has pointed to some parts of the Flash format which remain closed. On July 1, 2008, Adobe released code to Google and Yahoo, which allowed their search engines to crawl and index SWF files. Description The main graphical primitive in SWF is the path, which is a chain of segments of primitive types, ranging from lines to. Additional primitives like rectangles, ellipses, and even text can be built from these. The graphical elements in SWF are thus fairly similar to and. SWF also uses and allows naming and reusing previously defined components.
The binary stream format SWF uses is fairly similar to atoms, with a tag, length and payload—an organization that makes it very easy for (older) players to skip contents they don't support. Originally limited to presenting vector-based objects and images in a simple sequential manner, the format in its later versions allows audio (since Flash 3) and video (since Flash 6). Adobe introduced a new, low-level 3D API in version 11 of the Flash Player. Initially codenamed, the official name given to this API was ultimately.
It was intended to be an equivalent of or.: 9 In Stage3D are expressed in a low-level language called (AGAL).: 57 Adoption Adobe makes available, such as and, to play SWF files in on many desktop operating systems, including, and on the and ( only). Has started developing a SWF player called under the (GPL). Despite being a declared high-priority GNU project, funding for Gnash was fairly limited. Another player is the -licensed. Is a continuation of Gnash supporting more recent SWF versions.
Adobe has incorporated SWF playback and authoring in other product and technologies of theirs, including in, which renders more complex documents. SWF can also be embedded in files; these are viewable with 9 or later. CS6 can also produce some limited forms of SWF animations directly.
Sony consoles can play limited SWF files in Sony's web browser, beginning with firmware version 2.71. Both the and the consoles can run SWF files through their Internet browsers.
GFx is a commercial alternative SWF player that features full using the and has high conformance up to Flash 8 and AS2. Scaleform GFx is licensed as a solution and used by many PC and console 3D games for user interfaces, and video playback. The newer 3D features of SWF have been seen as an alternative to, with a spurt of 3D engines like, Sandy 3D, and Alternativa 3D targeting 3D SWF. Although some of these projects started around 2005, until Flash Player 10 however they had no support of acceleration, and even in that version of the Flash Player, shaders could be used for same materials, but vertex information still had to be processed on the CPU (using etc.) After version 11 of the Flash Player added the new Stage3D low-level API, some but not all of these projects migrated to the new API. One that did migrate was Away3D, version 4. Based on an independent study conducted by Millward Brown and published by Adobe, in 2010, over 99% of desktop web browsers in the 'mature markets' (defined as United States, Canada, United Kingdom, France, Germany, Japan, Australia, and New Zealand) had a SWF plugin installed, with around 90% having the latest version of the Flash Player. Published specifications Adobe makes available a partial specification of SWF, most recently updated in January 2013 to reflect changes in SWF version 19.
SWF versions have been decoupled from Flash player versions after Flash 10. Afterwards the version number of the SWF progressed rapidly; SWF version 19 corresponds to the new features added in Flash Player 11.6.
Flash Player 14 uses SWF version 25. In 2008, the specifications document was criticized by, the lead developer of the project, as missing 'huge amounts' of information needed to completely implement SWF, omitting specifications for and. The specification was released publicly in June 2009. The Sorenson Spark codec is not Adobe's property.
Licensing Until May 1, 2008, implementing software that plays SWF was disallowed by the specification's license. On that date, as part of its Open Screen Project, Adobe dropped all such restrictions on the SWF and formats. Implementing software which creates SWF files has always been permitted, on the condition that the resulting files 'error free in the latest publicly available version of Adobe Flash Player.' Related file formats and extensions Other formats related to SWF authoring in the Adobe tool chain remain without a public specification. One example is FLA, which is the editable version of SWF used by Adobe's Flash, but not by other Adobe tools that can also output SWF, albeit with fewer features.
Extension Explanation.swf.swf files are completed, compiled and published files that cannot be edited with Adobe Flash. However, several non-Adobe '.swf ' exist (like that of Sothink) to convert SWF back to the FLA format, or to the more recent format.
Attempting to import.swf files using Flash allows it to retrieve some assets from the.swf, but not all. FXG is a unified xml file format being developed by for, Flash, and other applications.fla.fla files contain source material for the Flash application. Flash authoring software can edit FLA files and compile them into.swf files.
The Flash source file format is currently a binary file format based on the. In Flash Pro CS5, the fla file format is a zip container of an XML-based project structure.xfl.xfl files are XML-based project files that are equivalent to the binary.fla format. Flash authoring software uses XFL as an exchange format in Flash CS4. It imports XFL files that are exported from InDesign and AfterEffects. In Flash Pro CS5, the xfl file is a key file which opens the 'uncompressed FLA' file, which is a hierarchy of folders containing XML and binary files.as files contain ActionScript in simple source files.
FLA files can also contain Actionscript code directly, but separate external.as files often emerge for structural reasons, or to expose the code to versioning applications.mxml files are used in conjunction with ActionScript files (and.css files), and offer a markup-language-style syntax (like HTML) for designing the GUI in Flex. Each MXML file creates a new class that extends the class of the root tag, and adds the nested tags as children (if they are descendants of UIComponent) or members of the class.swd.swd files are temporary debugging files used during Flash development. Once finished developing a Flash project these files are not needed and can be removed.asc.asc files contain Server-Side ActionScript, which is used to develop efficient and flexible client-server Macromedia Flash Communication Server MX applications.abc.abc files contain actionscript bytecode used by the Actionscript Virtual Machine AVM (Flash 8 and prior), and AVM2 (Flash 9 or later).amf files containing Action Message commands for transacting with a.flv files are Flash video files, as created by Adobe Flash,. The audio and video data within FLV files are encoded in the same way as they are within SWF files.f4v.f4v files are similar to iTunes M4V files which are based on and can be played back by Flash Player 9 Update 3 and above.
Naresh technologies oracle material pdf. Documents Similar To Plsql Naresh Technologies Manual Notes. Oracle 10g Material Final. Oracle 11g/12c textbook pdf by Krishna Reddy,durga soft. Oracle 11g Murali Naresh Technology - Download as PDF File (.pdf), Text File (.txt) or read. Once data stored in database it can be shared by number of users.
F4V file format is second container format for Flash video and it differs from FLV file format. It is based on the.f4p.f4p files are an Adobe suffix for media encrypted with the Adobe Access scheme which is based on the same protection scheme that their RTMP protocol uses.f4a.f4a files are an Adobe suffix for iTunes M4A files that contain only audio streams.f4b.f4b files are an Adobe suffix for iTunes M4B files.f4m.f4m files are XML manifest files. Containing FLV onMetaData headers for an Adobe version of bit rate control.f4f.f4f files are MP4 atom-ized fragmented files.
Containing.swc files are used for distributing components; they contain a compiled clip, the component's ActionScript class file, and other files that describe the component.jsfl.jsfl files are used to add functionality in the Flash Authoring environment; they contain JavaScript code and access the Flash JavaScript API.swt.swt files are 'templatized' forms of.swf files, used by Macromedia Generator.flp.flp files are XML files used to reference all the document files contained in a Flash Project. Flash Projects allow the user to group multiple, related files together to assist in Flash project organization, compilation and build.spl.spl files are documents.aso.aso files are cache files used during Flash development, containing compiled ActionScript byte code. An ASO file is recreated when a change in its corresponding class files is detected. Occasionally the Flash IDE does not recognize that a recompile is necessary, and these cache files must be deleted manually.
They are located in%USERPROFILE% Local Settings Application Data Macromedia Flash8 en Configuration Classes aso on Win32 / Flash8.sol.sol files are created by to hold (data stored on the system running the Flash player). See also Adobe Flash., the runtime that executes and plays back Flash movies., a lightweight version of Flash Player for devices that lack the resources to run regular Flash movies., the text-rendering engine used in version 8 onwards., a JavaScript library used to embed Flash content into webpages.
Other. can record and play swf files. References. Archived from (PDF) on 2012-01-31.
Retrieved 2012-02-26. Archived from (PDF) on 2013-02-02. Retrieved 2013-02-17. Adobe Systems.
Retrieved 2011-03-10. 2014-08-18 at the.
^ Mark Schaeffer (2007). Adobe Press.
Retrieved 2013-11-02. Jennifer Niederst (2001).
O'Reilly Media, Inc. Retrieved 2016-09-15. Missing or empty title=. Adobe Systems. Archived from on 2008-01-25. Retrieved 2008-01-21.
Archived from on 2008-09-28. Retrieved 2008-11-29. Concolato and J.
Workshop and Exhibition on MPEG-4, WEPM. ^ Christer Kaitila (2011). Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide. Packt Publishing Ltd.
^ Willis, Nathan. Retrieved 13 June 2014. Christopher Smith; AGI Creative Team (2012). John Wiley & Sons. Archived from on 2008-02-23. Eric Lempel.
Retrieved 2009-03-12. ^ Cheridan Kerr; Jonathan Keats (2009). Michael Lively (2010). Professional Papervision3D. John Wiley & Sons.
Paul Tondeur; Jeff Winder (2009). Papervision3d Essentials: Create Interactive Papervision3D Applications with Stunning Effects and Powerful Animals. Packt Publishing Ltd. Matthew Casperson (2011). Away3D 3.6 Essentials.
Packt Publishing Ltd. Michael Ivanov (2011). Away3D 3.6 Cookbook. Packt Publishing Ltd. Doug McCune; Deepa Subramaniam (2009). John Wiley & Sons.
^ Remi Arnaud (2011). '3D in a Web Browser'. In Eric Lengyel.
Archived from on August 27, 2010. Retrieved 2010-09-10. Adobe Systems.
Archived from on 2007-12-22. Retrieved 2008-01-05.
You may not use the Specification in any way to create or develop a runtime, client, player, executable or other program that reads or renders SWF files. Adobe Systems. Archived from on 2008-05-06. Retrieved 2008-05-01. Adobe Systems. Archived from on January 15, 2008.
Retrieved 2008-01-21. Richard Harrington; Marcus Geduld (2009). Brimelow, Lee (25 April 2008). The Flash Blog. Archived from on 16 December 2012. Retrieved 28 October 2010.
Shashank Tiwari; Elad Elrom; Charlie Schulze (2010). Retrieved on 2010-11-09. Adobe Systems Incorporated (November 2008).
Adobe Systems Incorporated. Archived from (PDF) on 2010-09-23. Retrieved 2009-08-03.
Archived from on 2010-07-06. Retrieved 2010-12-04. External links. (Version 19). — a disassembler of sorts.
Macromedia Flash 8 Free Download setup in single direct link. Develop awesome flash material in Macromedia Flash 8 development kit and enjoy power of flash. Macromedia Flash 8.0 Overview Macromedia Flash is a powerful tool which can be used for creating rich web contents. It is a software by which you can make animations and games.
This animation software has done wonders in the field of web development. With this tool you can design the environment of any webpage. You can give life to the websites. The interface of Macromedia Flash is very eye catchy and simple. There is a timeline at the upper portion of the interface. The tool bar is rested at the left side of the interface. In the middle of the interface there is a large working area in which you can design whatever you want.
Flash has lots of panel that can be placed on the interface anywhere. Flash is a very high profile software which programming capability. Experts can write the action script of any program they want to make using this great tool. Macromedia Flash has a library that has many control buttons, check boxes and other tools that are used extensively in a program. It has a motion tweening feature by which you can make an object to move on the path you have defined. On the timeline you can specify the initial position and than after giving path and defining final position you can specify the final position on the timeline.
Flash gives purple color to the layer. After finishing the task you can test the movie and can see how the object is moving on the given path. Macromedia Flash has very comprehensive help and tutorials that can be useful in understanding the tool. Novice can take advantage from the step by step help and tutorials and can make some creative stuff. On a conclusive note we can say that Macromedia Flash is a great tool that can be used for making animation and web contents. Features Of Macromedia Flash 8.0 Listed below are some of the features which you will experience after Macromedia Flash 8 Free Download.
Simple interface. Motion Tween. Action script. Timeline animation. Easy to use.
Comprehensive help and tutorials. Macromedia Flash 8 System Requirements Before you start Macromedia Flash player free download, make sure your system meets the minimum system requirements. Operating System: Windows XP, Vista, 7 and 8.
Processor: 600 MHz Processor. RAM: 256MB. Hard Disk Space: 500MB space required Technical Setup Details For Macromedia Flash 8.
Software Name: Macromedia Flash 8.0. File name: FlashProfessional8.exe. Setup Full Size: 107 MB.
License: Freeware. Latest Version Release Added On: 7th Feb 2014.
Developers: Macromedia Flash 8 Free Download Click on below button to start Macromedia Flash 8 free download. This is complete offline installer and full standalone setup for Macromedia Flash. This will work for both 32 Bit and 64 Bit operating systems. Before Installing Software You Must Watch This Installation Guide Video.